http://faerye.net/post/mass-effect-two-asari-boogalooComments on "Mass Effect Two: Asari Boogaloo" - Faerye Net2008-09-26T19:20:32+00:00http://faerye.net/post/mass-effect-two-asari-boogaloo#comment-2374re: narrative2008-09-26T19:20:32+00:002008-09-26T19:20:32+00:00<p>Indeed, sidequests could be beefed up, and certainly the maps could be more varied (perhaps they could even skin existing maps differently.) The ones that can tie into character background are interesting, and the unexpected is always good. Let me tell you, when a piratical dude steals my Mako I get engaged. And snipe him in the face.</p>Felicityhttp://faerye.nethttp://faerye.net/post/mass-effect-two-asari-boogaloo#comment-2373narrative2008-09-25T17:45:36+00:002008-09-25T17:45:36+00:00<p>A big one for me — maybe more later: give sidequests narrative weight. Not just in the sense of changing or influencing events in the main narrative, but in and of themselves. And big steps towards that goal could be accomplished by making sidequests more tangible and less cookie-cutter: giving them unique maps, adding dialogue, etc. Every sidequest, as framed, contains at least a good enough plot seed for an episode of original Star Trek, but it doesn’t materialize when you just have to drive over the same retextured mountains to the same stupid science station and shoot the same stupid mercenaries in their stupid faces.</p>Rock Star